@iam717 and @poopipe , thanks for the replies. I don't know I was kind of having a bad week. I guess I'm having a hard time learning Substance Designer because, I've never really done much texturing in the past and I guess I'm just going through the growing pains, which is to be expected if I want to get any better. The…
Apply Here - https://jobs.smartrecruiters.com/FireHoseGames/743999708148643-art-director-video-games- Company Description Fire Hose Games is growing! The studio behind Go Home Dinosaurs, Catlateral Damage, and 20XX is now working on 2 new unannounced games for PC/console that are more ambitious departures from our previous…
"Project: Verloren" Distopian Cyberpunk Inspired Environment Greetings everyone! After a few months at Bungie, I figure it is about time for my next environment project! This time around I will be creating an environment heavily inspired by Kowloon (The City of Darkness) with Cyberpunk Aesthetics. Inspiration will be drawn…
Well, I am in Cali. And probably attend Gnomon with Uncle Sam's pocket starting from this Summer or Fall. And I intend to stay local, job wise. And...for the last two years, I have been dependent on weed to function. :( I gotta confess, I have some deep-seated anger issue and vaping some few puffs of Indica calms me down.…
Update 2/19/19 - Jiro is finally finished! https://www.artstation.com/artwork/XBdmWa __________________________________________________________________________Hello all! It's been awhile since my last post here. I've started on a character for the Feudal Japan Challenge on ArtStation and I'll be cross-posting updates and…
Project: [Untitled Disney Project] (For the sake of NDA, I cannot say what IP this is for.) Role(s) Required: 3d Modeler and Animator, Level Designers. (3d Assets dept.) Project Length: 6 months – 1 year, depending on speed of completion Project Purpose: This is a vertical slice demo showcasing gameplay mechanics to win…
Hello fellow artists, My name is Sean Kelly. My work can be seen at here and I'm currently working on an MMOFPS. I have sketches, some models, the beginnings of a design document, storyline and hundreds of reference images. I intend on using the crytek engine for this title, with the disturbing title of Meat Grinder. A…
I am looking to work on an environment for my own personal portfolio and by my estimates it will be a couple of months work of work. I have never done anything as ambitious or as tim intensive on my own so i was wondering if i could get some feed back on how i am planning out the project and the work flow i intend to take.…
Hey guys, I am currently planning a scene I will create in CE3. I will replicate the mood/layout of the below concept art, but I plan to do a more stylised variation (sort of diablo 3 ish), so the goal here isn't full realism. I've blocked out how I think I could best modularise the assets to create the scene. What I am…
Hey all I don' t normally do this but I though I should make an effort for once and share some of my work. This was a personal project with the objective of learning Substance Painter 2 and refining some high to low modelling workflows. I actually have this camera so it was nice to make something you had in real life…