^^What everyone else is saying. Art direction and cohesion is about making an established rule set and sticking to it. A really simple way to look at it is how corporations use the same sets of logos, brand colors, and typefaces and apply that to all of their documents/videos/print/websites/etc. such as something like…
Great finish juancaratino! seeing the progress from the beginning its come a very long way. I'm sure you learned a lot in the process too. Id say, to push the realism further its best to consider the fact that muscle has skin and fat that covers it, so you want to smooth more areas out so its not quite so defined (like…
Funny thing is I work for Her Interactive. 50-60% of our staff is female so my slant on this rant is a bit skewed. I'm kind of tired of this male vs female games rant everyone gets stuck on. I look at it more of a "drunken frat brat game" Vs "a game with a good story or compelling game play". I guess I have to lump myself…
its looking pretty good for a low-poly scene, but i think you're underestimating ds spec "After reading some spec sheets they all agreed a game at 30fps could hand 2048 tris onscreen at once so I wanted to keep it under 1000 tris since the characters onscreen would take up the remainder of tris" it's not 2048 tris in total…
It isn't that easy. Not everyone can afford to live near work. Northern California is a good example. The Bay Area is where all the work is. And because of this cost of living has gone up considerable throughout the years. Half the people who live in the bay area are only there because they've lived there before the huge…
I've done dozens of small fixes and changes to the the various maps. I also added the green glow and runes finally and messed with the shader a bit more. Bobo : I actually wanted to have more skulls on her, but somehow forgot to add them. I originally had the logic of wanting her to not have completely rigid chest peice so…
i will try not to be too much of a dick here either cause it looks like a scary place for a character guy to even open his mouth. but i think it really depends on the game and its pace. in a FPS the environments are nice and all, but i hardly ever look at them, they could just be boxes for all i care, i am looking for…
Emissary.live is developing an innovative Real-Time Strategy game in a nostalgic Feudal-age style, and is looking for the perfect talent for a set of short-term visual objectives. This is in the first round a commission based role, but with the possibility of long-term collaboration. 3D Character Modeller and Animator…
Who? My name is Timothy and I am a burgeoning 3D artist and designer. I have been independently learning programming, graphic art, and design since I was 13 and received formal education in video game art and animation, having graduated in 2016. I am hoping to transition from my current full time job to working full time…
WHO IS NEXT-GEN DREAMS 3D: Next-Gen Dreams 3D was founded in 2017 and has grown from a single freelancer to full professional team with the current internal team having over 30 years combined working experience in AAA and Indie Production. WHAT SERVICES DO YOU PROVIDE: We provide a full range of services that pertain to…