Hey all, got a bit of a question for you technical guys. I'll preface by saying this is an Arch-Viz job so realtime optimisation isn't important, just what looks best. I'm working on a job which involves a house with a fairly complex roof plan. Unfortunately I can't post any blueprints for obvious reasons, I probably…
I was wondering how to model vines / roots like the ones in this chap http://www.mutantspoon.com/portfolio/vinewallhp.jpg Let me know if im close, or right :P, I draw a swirly line and use a sweep modifier and then taper it to get the small to large. But when i do this i can never get the taper to work right. Also are the…
A quick small diorama I did a few months ago of Chloe's Room from Life is Strange that I forgot to upload here. Always been inspired by the art style of this beautiful game and wanted to make something from the game so here's an attempt. The wall poster textures belong to Dontnod Entertainment. Artstation Link…
Hi guys, It has been almost 6 months since I started to learn houdini. I have just finished a scene where all the buildings are generated procedural in Houdini. They have only minor differences but I think it's enough for now. I want to continue this project in future because there is room for improvement, to make more…
The goal of this prop is to achieve next gen quality with re-usable tileable texture and layered material workflow that trendy for most of PBR game studios. It is a hero prop of a room scene, which means will be really close to the player. Modeled in Maya and Zbrush, created textures in Substance Designer and textured in…
Maliaceant, my idea is a Throne room made of sweets. I will concept some ideas in the next few days. software being used. 3ds max unreal 4 Photoshop Quixel suite zbrush
Hi there, I'm working on this old and damaged room, it's only a WIP, but it would be to me really useful got some feedback from your, so what do you think ? Thx a lot, Mates.
Been a while since my last project. I went and did my my room for practice while I work from home. I would like some feedback on the overall lighting in Unreal and the final shots. Montage done in UE4 sequencer; first use. https://youtu.be/zBHjneE8v88
So this is my first time posting here. I'm stronger at drawing concept art pieces but I'm trying to improve my 3D work. Any crit is wanted! This is a project for my university. It was to model a room which can be rendered in unreal 4. Currently I'm still building it in Maya however. Most of this is just a base mesh however…