Hi guys,
It has been almost 6 months since I started to learn houdini. I have just finished a scene where all the buildings are generated procedural in Houdini. They have only minor differences but I think it's enough for now. I want to continue this project in future because there is room for improvement, to make more variations and maybe to add some roof props for example.
The textures are all made in Substance Painter or Substance Designer and it was rendered in Unreal Engine 4.
Arstation:
https://www.artstation.com/artwork/3obANDAll comments and suggestions are welcome.
Youtube:
https://www.youtube.com/watch?v=yEg99X7YMlA
Replies
Keep up the great stuff!
It looks at little bit like my current project
About the leaks from the windows' buildings, I put the decals procedural under the windows, and I said during the project "I will make them stronger or larger at the end".... but I completely forgot .. now are very subtle.
Wonderful!! thank you very much!