Hi everyone, pangahas here. I'm an aspiring game artist(to be specific an environment artist)and I have been lurking on the forums for a while now and I finally decided to make my own thread to be able to improve on my skills and get constructive criticisms from you guys. And to start things off here's my humble barrel.…
Man I cannot figure this out. When I go to start a new animatiob on frame 80 and freeze my transform my rig flips upsidedown and when I flip it right side up it inverts all of my previous key frames. The most recent thing I did was add the main controller at the bottom but i immediately froze that transform. I have all of…
Hey everyone! Nfinite has recently expanded its 3D division by launching a new branch called Physicl, dedicated to 3D projects. We are currently looking for talented 3D Artists to join ongoing production work. You will work on creating and refining 3D scenes (sim-compatible exteriors and public spaces). Work is based on…
i simplify my code and i pass my maps through vtfedit but it still not work i rename the qc file by weapon.qc (this file is in D: \DOTA\models\heroes\blood_seeker with the model named weapon.mdl and the dx files etc etc here the qc file$cd "D:\DOTA\models\heroes\blood_seeker\" $modelname "heroes/blood_seeker/weapon.mdl"…
Hey Polycounters, Still working on bringing this 2D maple structure to life and hit a wall here. Trying to model out this emblem, then I realized "how am i supposed to apply this flat object onto this curved surface" here's how the whole emblem looks. here's half. Also, No matter what I do it seems I can't get those edges…
Hello again! Some more work going on into my project, so thought to just post a small update on what I'm working on here. Firstly, made a scan of a local birch tree using my phone which turned out suprisingly well! Right now since these are background pieces I don't want to set up anything too complex here, just a single…
Progress so far for Zero from the Mega Man Zero series. My next step is to sculpt, bake AO, and add more details to the flat diffuse. [IMG][/img] Used the crease tool in Maya and GoZ to start on my sculpt. [IMG][/img]
Greetings everyone. I know I probably look a bit new here, but I've been visiting the site for ages and absolutely love the work people have done here. (For all the games, not just UT2k4) Anyways, I figure I'll open with a request, that is if anyone has some time to spare? I know it's a lot of hard work to do these kinds…
You can also use UVed and displaced geometry in Zbrush as a base then dynamesh and clean up afterward to avoid sculpting everything (although for a hero prop you'd probably end up sculpting over everything anyway...)