Yeah, the WTF engine is what I'm using now. The problem is that there's no way to control what parts of the template are used outside of what's written in the function. I've just basically dumped a bunch of extra words into the template they already have and the results don't always give you what you want. So the above…
I suggest you take inspiration from real cold war era weapons and base your designs on them as they are not particularly strong. Always remember form follows function. [SIZE=-2]SPS Underwater Cartridge and SPP-1 Pistol [/SIZE](if thats not the epitome of low dps high damage) PP2000 could serve as insipration for a…
so far things are looking very nice, very full and busy normal map and you've used all the available space within the model for good details. the black tone isn't doing it any favors at the moment (unless its just not lit well) but i would start by brightening it up. and look for areas where the low poly nature of the…
Were celebrating our new web-embeddable publishing gallery system and our new Blender exporter at Wild Pockets by holding a 3D modeling competition, and wed like to invite all of you to join us! You can use 3DS Max, Maya, and Blender to export your models into our game engine. Oh yeah, and it's free to join ;] It will be…
hey guys, heres another first time poster, long time lurker im in my 2nd(and last) year of education and ill be looking for a job in the games industry at the end of the year. hopefully you guys can help me out as im in serious need of critique the problem with the school im attending is we get no real critique from the…
just some stuff i don't think i've posted. in order of oldest to newest. did this some time in college for some silly steampunk game based on that tribes engine that predictably went nowhere. but i still like this design. i can't remember when i did this, but it's called 'sadbot.jpg.' go fig. a goofy wanna-be ashley wood…
For the next month I'm running a small character art mentorship program for six people who signed up a few weeks ago. The goal of the program is to get people into a production-oriented mindset, use the same tools and techniques that AAA game developers use, and produce a complete current-gen character based on existing…
Shouldn't this be in P&P since its kind of a WIP thread? Anywho awesome idea combining Enviro art with Character art. It fits into the less clicks portfolio approach. You said you wanted the focal point to be the characters so I think the "stage" should be well done, but nothing too flashy. I would go for a dirty…
Hey guys! For a long time I was planing to start posting on Polycount since I guess its the most helpful community out there in terms of critique but I guess I didn't really feel comfortable with my work. Anyway, time to make this step :) I would really love to know what you guys think about my models and I am definitely…
Hi Guys, Im new here so here the start of my sketch book, I think its just going be a bit of an art dump, of the work Ive done over the past couple months or so. Any comments and crits always welcome :) These are a bunch of characters I designed from scratch and went through the pipeline to rendering in real-time in…