Hi Guys, Im new here so here the start of my sketch book, I think its just going be a bit of an art dump, of the work Ive done over the past couple months or so. Any comments and crits always welcome
These are a bunch of characters I designed from scratch and went through the pipeline to rendering in real-time in UDK using DX11 features:
Prometheus: - one twisted dude!
Sculpt in Zbrush:
UDK Capture:
Poseidon: New take that old myth
Zbrush:
UDK Capture:
Zeus: Another take on an old character. Taking Zeus into the more modern age, 30s aviator with steampunk hints.
Zbrush:
UDK:
This is a game ready model, made for a uni project, based on the real Rutland Arms in Sheffield, England.
Zool Planets was a project to develop a new concept for the Zool franchise. We spent a year developing the idea and gameplay etc. These are some pre-production stuff I did. The models are based on the concept work of Mark Roberts our fantastic concept and texture artist. He also did the textures for the Zool low res model.
Zool Zbrush:
Bonzai Zbrush:
Zool Low Poly Model, Designed for rendering as a sprite sheet.
A little head study I did to learn the CryEngine I also implemented in UDK for fun. Very much a WIP.
CryEngine Capture:
UDK Capture:
Replies
Gorilla Concept Sculpt based on a concept by Fightpunch @ CGHUB still a work in progress, but a good practice and first go with hard durface modelling in ZBrush:
My first stylized sculpt attempt on a version of superman just a bit of fun, low poly in game renders to come:
Quick 2 -3 hours anatomy sculpt:
Real-time render of a realism test sculpt I did rendered in Marmoset:
High Poly render of the head in Zbrush
its been a while, heres my new week piece. Based on a concept on ArtStation by : Giovanni Maisto @ http://www.artstation.com/artist/GiovanniMaisto
Hope you like it, still have to texture the suit and play around with a few othere bits and bobs.
it's been a very long time since I've on here so I thought I would share some WIP's of my Deadpool Venom Crossover. It started as part of Comicon 2015 but work got crazy so i had now time to finish it. Let me know what you think
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