I am familiar with PBR but I have not had much practice with it. I made the choice to texture in this way and I have to stick to it for my project but I appreciate the advice. If I have time in the near future I think I would like to remodel the mesh and improve it further but, right now, I don't have the luxury of time to…
It could be useful because of the hardware-accelerated voxelization as well. If you're producing PC-exclusive games or if you just want to iterate rapidly on lighting without having to build lightmaps so much, the GTX 970 could be quite nice to have, and makes games with large maps a lot more practical to make while still…
Lookin' good, Bao! Are you considering adding a fabric to the back as well? Might look cool when (if) he turns and you get this nice, whipping motion. I'm not really digging the thigh pieces, however. I'd look at practicality of the join between the knee and the thigh armour. Currently it appears to be one whole piece,…
So I took this base mesh as far as I'd like to push it for now. It could use a lot more work but I think I'll keep moving onto other sculpts for practice. Also here's a super sculpty bodybuilder anatomy I started tonight. I'm going to clean it up and move to push it past the previous base mesh. brb
When it comes to anatomy, what is the best way to approach learning it to come across as competant to a studio? I am exploring this question more from a hiring perspective where the art reviewers judge your character art competancy by comparing to concept art/photoreference and do any further scrutiny through an art test.…
Im a newbie to Marvelous, Just practicing and had issues exporting from Marvelous Designer to ZBrush. Is there a way to get all the details of sew lines into Zbrush or does it have to be done again manually in ZBrush. I just want to get all the details as appears in MD into ZBrush. I have tried exporting with different…
Hello! I am brand new to the forum, so I wanted to say hi. Been working on a head in zbrush. This is the first head I've ever done completely in the program. Normally I use 3ds Max. I don't do figures very often, so I feel like she turned out okay. She's not done. I still need to do a lot to her. But, I wanted to say hello…
hey guys, i'm planning on applying for an internship at a local arch viz studio, they've invited me to come check the place out and have a chat. ive been practicing my vray stuff tell me what you think/whats wrong with this shot: i know my soft surface stuff sucks like the sofa and curtains and theres the black edges on…
Hi all, I have been working on a car model for Film and TV. The model is 300k polys with no subD and is UV unwrapped. My question is should I sub divide before or after texturing the model for best results? I'm torn between what to do as they both seem to have pros and cons. I'm also unsure what the usual practices are in…
Hi everyone! Just recently started a new project. I wanted to try to make this James C. Christiansen painting in 3D: I'm hoping to practice a bit of everything with this one: sculpting multiple different characters, getting more familiar with ZBrush, stylized PBR, translating a still image to 3D, etc.... Here's a…