Alright, so I know how to texture a model using node systems like hypershade/cycles node editor as well as a basic understanding of how surface maps work. The problem with texturing is my hand painted texture skills are crappy and I feel like they drag down the quality of my work, enough to where my models look better…
Leading Southern California developer seeks a Texture Artist for PSP Location: West Coast, Southern California Leading game developer on the West Coast is seeking the best and brightest game developers in the games industry to help build their pipeline for their next generation platform. They are now moving into full…
Hi i was wondering if you could help me out with a problem that has plagued me for the longest time. I want to animate multiple textures on one low poly character model. The characters face has mouth and eyes textured onto it. My goal would be to animate the mouth and eyes with different textures of different expressions.…
Hi all. I'm trying (again) to model some sort of gun. Its something like a shotgun but smaller (single handed). I've made the model: Its made using Blender 2.5. It's pretty low poly, but i think the mesh is "ok enough". I'm sure there are improvements that can be done (there is something bugging me in the trigger area),…
Hi! You could model the missing geometry, create an additional UV set and unwrap, then transfer/bake textures from original to new UV set. Once baked, you would have to improvise/fill the texture for the missing parts of the body using the existing ones as reference. Could of course create a highpoly (I assume none exists)…
Hello. There is such a problem:for example, there is a model with UV and texture, but we need to add another object on UV. Or you just need to give more space to some shell. But the texture is already there. How to do this without redoing the texture?I know a program like this:…
update: I've been creating environment art for an indie game called Siege inaolia for the past 3 months. So far it's mainly been texuring or re-texturing old models, but I'll be making most of the environment props later on. I'm still learning and I have A LOT to learn so please be as brutally honest with your critiques as…
Hey guys, When I Import my textures into cry-engine it shows the "compiling texture" all over the mesh. Usually it would happen for a couple seconds before the textures were fully complied, but now it takes like 5minutes for each texture to compile.. its really slowing down my workflow, to open a texture and apply it to a…
Ok so I'm still learning, facing a situation I can't wrap my head around. sidenote: I'm showing one of sinistergfx textures from WAR (I hope he doesn't mind) as an example of what I'm GOING to create (not going to use his texture in the final) and what I want applied to this particular surface. My problem is how do I get a…
Hello everyone! :) So I recently decided that I want to focus on Environment Art. I also found out about modular environment creation, but I am confused when it comes to texturing... As far as modular environment creation goes, it seems to be a process to create lego-like models that you can reuse over and over again to…