Why aren't you practicing yet? I would highly recommend you read these articles (also in the Sticky at the top of this forum section) * Motivation is Bull * Why you're not getting any replies These describe how to get the most out of your skill development, and how to use Polycount (and other art-centric social media) to…
Hi, Been playing around with Quixel Suite for a couple of weeks and loving it. Have ran into a variety of issues one of which being the failure to get edges on geometry even when providing normal maps. I see from the support thread that several others faced this problem, so after investigating I wanted to post my findings.…
Progress update: Hey guys! I've been lurking for awhile and have learned so much from everybody here, but am new to actually posting here. I've been using Zbrush for awhile, but decided I really want to buckle down and get my stuff together. I've recently decided that I want to try my hand at working in the games industry,…
Hi everybody. This is my first official post here on Polycount since I haven't been active in years. My name is Chris Sulzbach and I'm a Lead Character Artist at Firaxis Games and my last two projects were XCOM: Enemy Unknown and XCOM: Enemy Within. I've been a Polycount reader for years but rarely posted and if I did it…
Hello! I have been trying to improve my anatomy sculpting recently. I was not happy with my latest character projects anatomy and also got some heavy critique for it, so I decided it was time to try to improve. I am doing most of these with 3d scans as my references, I took many screenshots of the 3d scans and mostly I try…
Hi All, I'm trying to improve my art and am trying to focus on getting male/female anatomy down. All my learning has been self taught with tutorials and anatomy books but I'm trying to see how I can improve and speed up my learning. What are some suggestions and strategies you use/used for learning anatomy. I'm not seeing…
Hello guys :) Let say we have 2 long metal beams and want to "connect" them and add some wilding details with sculpting. Pretty obvious - boolean union, dynamesh/remesh when sculpt. But the problem is what our actual weld sculpt will cover something like 1-5% of model surface, so we will waste tons of polygons on long…
Hey guys, I'm spending the summer trying to get as comfortable as I can with the hi to low poly way of environment modelling as well as modularity. I'm doing a sci-fi corridor scene, cliche I know but theres tons of ref and as its a confined environment it's easier than an outdoor scene I think. I'm using this project as a…
Thanks for your nice words, again this is my first attempt at something decently hard surface. Been working full time and haven't had much time to work on it, here's the practically finished high poly. FLOATERS LOOK BAD YES!!1 =[ Really lookign for suggestions on matching the concept better, making it look better in…
Im making a building that's going to be using multiple materials, concrete for the ground, metal for the door handles, wood for the walls etc. What is the best and most optimized approach to do this? Do I use one material that contains multiple material functions? Assign material elements slots to the mesh? Or a mix of…