Hello guys! It's my first ever post on polycount (yay, celebrate with me!) so I'm really sorry if I placed it in a wrong thread. [tl;dr : What programs should I learn at first, how to model, first learning basics of Maya, then thinking about UV/proper geometry/textures or everything at once? Any tutorials for…
I am looking for a tutorial as indicated in the title. The most important thing is the way the clothes are made. In particular, we are looking for tutorials where the topology of the body and the clothes fit together as much as possible. We are not looking for something mech-like like a stormtrooper. We prefer Maya…
~ (NOTE: I wrote this to help some students I know and some PC friends mentioned posting it on here to help out the early learning community. Feel FREE to dive in and we can start a fresh discussion on the age old face-topology subject :) ) Students seem to often find face topology so alien and hard to learn so I decided…
3Ds Max Script "Different commands stacking and auto cycling" under one hotkey? So i got an idea from one little usefull script i use (didnt make just downloaded it from somewhere). Is it possible to, in 3ds max, create a certain script, and then assign it to a shorcut (like "U" or "SHIFT+U")? This certain script would…
Hi! [TLDR: Tree's shadows break when masking out polygons that are perpendicular to the camera by multiplying the opacity mask with the Dot product of Camera Vector and Normals that have been calculated using DDX and DDY (as the tree has edited vertex normals). Shadows work when using Pixel or Vertex normals instead of the…
Basically yes , because its already a seam for a videocard and every hard edge is a split edge doubling vertexes along it. Yet not every UV seam needs to be a hard edge and you don't have to always do hard edges along beveled edges. Google and try to understand face weighted vertex/split normals or ask chat GPT? Shading of…
I recommend Frank Polygon's Sketchbook for some very nice hard surface modeling writeups and inspiration. Perhaps start a sketchbook thread yourself, to document your learnings. When starting out (share recent works to give people an idea where you're at), I would focus on making good looking assets and don't stress too…
Well since getting feedback from both Polycount and my lectures I realised that the arms were too short and that the anatomy was not quite right, such as the shape of the head. Interestingly I have managed to resolve these within ZBrush and then make the correct changes to my base mesh. Additionally my low polygon model…
I always push my students to keep faces no more than 4 vertices, simply because the last thing I want is UDK or any other game engine to handle the triangulation for me. It also is easier to manipulate with edge and loop rings to make adjustments. As mentioned - whether your face is a triangle, a quad, or a 500 sided…
miauu's Script Pack vol.2 is a set of scripts that will help you to make faster and easier some of the tedious task when you use 3ds Max. miauu's Script Pack vol.2 include: Attach and Link: Automates the process of linking objects to the surface of other objects. - attach point helpers or any objects in the scene to…