Nistrum: ha ha nfrrtycmplx: Yeah, I agree with you, but it was on a relatively low sub-d level which is why it looked so blobby. Although the angle of that picture and the lighting makes his folds look less defined also. I appreciate the crit and kind words though. :) cycloverid: Yeah, I tried to approach the hair…
I have a library of reference for the character (maybe I should have put them in my initial post) but I haven't seen the article you posted so thank you for that! :) Initially it started out as a realistic take on the character with the mask being more stylised (as it's used to just cover his face). But it seems to have…
All job positions offer hybrid assistance perks, meaning you can WFH for 2-3 days per week from the beginning! If you want to fully WFH, usually that can be achieved after trust is built between employer and employee. If you're interested, I highly encourage you to send me a message here in Polycount :) I'd be happy to get…
Hi folks, I am fairly new to painting stylised textures - but i love the ones done similar to those used for games like WOW, Jak and Daxter and Wind Waker. I have set myself a small project to model and texture this gate using two 1024 texture maps and tileable 256 maps. My main skills are in concept art and illustration -…
Hello! I'm starting this thread to document the progress on my new long-form personal project that I'll be working on over the next several months, with help from @Lucas Annunziata thru the Mentor Coalition. I'm really excited to be working with Lucas and pushing my art in a new direction! Here's the concept by Jake…
Hey fellas! I’m a concept artist and I make fairly stylized 2D digital art for environments in games and animations. My work involves concept sketching in addition to illustration. Here are some examples of my work. (The last one here is just a sketch for some visdev stuff, nothing finished) To see these images and more in…
Hey, We're a small team of 3 people and we just started working on a new MOBA game aimed at casual players. Currently, we're looking for a 3D character artist/modeler to transform our concepts into game-ready models. The art style we're going for is Stylized, Colorful and a bit Absurd. The in-game look will be entirely…
~Current position interests: 3D Character Modeller, Prop Modeller, 3D Generalist~ Hello! My name is Tyler Hinthorne, I am a 3D Modeller specializing in stylized creatures and characters. Skills * 3D Modeling * Character Modeling * Unreal Engine Experience * Texturing * ZBrush * Autodesk Maya * 3D Coat - Handpainted…
Hey everyone! My names Kyle Valentin and I am a senior game art student. I have decided to do my final senior portfolio project on various 2d stylized vfx attacks and buffs and what not. I have had absolutely 0 training in animation, so a lot of basic animation principals I have mainly taught myself and am trying to…
Update: So I decided to update and improve my male and female basemeshes and in the process of that I decided that I should also plug the holes and weakness in my skill set, primarily focusing on naturalistic anatomy and structure, I dont want to stylize this. So Im starting with a woman and I will try and push this as…