Hi All. Yesterday, I attempted to create my own materials for DDO. I used CrazyBump to create all the different textures for the material from a diffuse image. I followed some documentation and I managed to create my own material, however, the quality was appalling! Can anyone point me in the right direction of a video or…
Hi All, So this is an example of what my Diffuse/Base Color map looks like for one of my objects. My question is, is it supposed to look like this? When I apply the texture/material to the 3D mesh, it still looks correct. I have been using Substance Painter to paint my materials. I don't know if I should be concerned for…
Does anyone know of a shader for Unity that can do this, or where to get one? I need it to emulate the effect Razor has from DOTA2. I've seen someone ask here before but didn't seem to get that far. I guess the shader would need two diffuse inputs, with the ability to apply a mask to one and the animated uv's effect just…
Hello everyone! This is something I'm sure I did easily in the past with some program but I can't remember which one and how. I was sure it was xNormal though.. Anyone can help me? I want to transfer the already baked maps (diffuse,normal) from a UV set to another, I changed the disposition of the UVs but the topology is…
Hello everyone, Right now I am on a really tight schedule and I need some help zombifying the textures of this model I bought: http://www.turbosquid.com/3d-models/rigged-dave-realistic-male-3d-model/522475. If one of you could help me turn this guy with all of his clothes variations into a zombie I would really appreciate…
Thanks everyone! Contrails: Very slowly! I have a scratches brush that looks like a square with one of it's corners partially erased, and a very high rotation jitter, as well as a size controlled by pen pressure. I know I didn't come up with that idea; I think it's from someone on this forum. Anyways, I draw with a low…
As to cluttering my thread, it doesnt really matter im not really getting any praises or crits so im not sure if i made quality props or not TBH. As to importing your models into tf2 man, yes its a pain in the ASS! This is how i do it. 1) create model texture export as a .smd for two files, one called yourmodel_ref.smd…
I think you're sort of preaching to the converted. I imagine either companies want access to your entire site for a fixed fee or be able to get your entire site on a CD/DVD for a set price, and even then I'm fairly sure most artists would be happy with just high quality diffuse textures and handle all the normal and spec…
Yeah doing the teeth every link definitely would have looked better in hindsight, I was going off of this pic: Also, my teeth stick up too far, and look pretty crap on the bake. I should have done planes, but I wanted to animate like EQ ha. I finished the bake, slapped the quickest diffuse on there ever (flat with AO) and…
"I'm thinking Maya 6 probably has this functionality built in, though" You'd be wishing actually BF :-] It depends what you're using Maya for in a way. At work my setup is different from home, since at work its geared toward in game stuff and various engine related tools. At home I only ever tend to model in SubD-s or…