Does anyone know of a shader for Unity that can do this, or where to get one?
I need it to emulate the effect Razor has from DOTA2. I've seen someone ask here before but didn't seem to get that far. I guess the shader would need two diffuse inputs, with the ability to apply a mask to one and the animated uv's effect just it, if that is possible? I'm no wiz here, but it seems like that would animate both textures sharing the uv set, maybe the shader will need two uvsets? Help meh out here.
Replies
One uv set, animated uvs are created in the shader. Hit play to preview.
Use an alpha channel on Detail/lightning texture
Composite mask slot is the detail map mask in your image.
Looking forward to see what you do with it.
You will be able to follow the Dota 2 workflow and discover all the effects available