I don't have a way to speed up the time it takes to export a large obj file, but Mop's old MultiObj script might be handy if you're dealing with a lot of seperate bits and pieces. Here it is, since his old site seems to be down : // Multi OBJ Tool v1.1// -------------------// Tools for dealing with large amounts of OBJ…
Lastest update: 17/04/19 Note 1: Part for ward, courier and particle effects will come very soon. Note 2: All those guides are the post I have written on Blender Stack Exchange, if you like don't forget to leave a like there: https://blender.stackexchange.com/users/23134/danyl-bekhoucha?tab=answers Note 3: this guide will…
There's at least three separate types of baking artifacts present in each of the examples above: * Pixelation / jagged aliasing in the normal textures. * Bright highlights around UV seams and hard edges. * Dark shadows around the inner and outer edges of shapes. * Wavy edges around around the outsides of the cylinders.…
Been working in games as a modeller/texture artist for over 10 years and have worked on a large variety of projects check out my artstation for more images https://www.artstation.com/mikerusby99 contact m3dchar68@yahoo.com for enquiries Outplay Entertainment - Alien Creeps 2016 (ish) practice piece 2017 piggy gold miner…
Hi Polycount! I am currently in the process of revamping my portfolio with some character designs. These were started as part of the Robotpencil mentorship, and I am planning to develop six characters in total by the end of May. Any and all feedback is extremely welcome! These are based off a Slavic/Russian fantasy world I…
I was mostly into swords and magic stuff when I was a kid. However I want to make more sci-fi related models. So of course there is google, and robotech, and star trek and stuff like that. But was wondering if any sci-fi fanatics have any ideas on any other particularly amazing sci-fi artists or stuff I can do an extensive…
I have a quest. The quest is to create interactive 3d concept art, that helps bring conceptual ideas into a more practical light. My goal is simple. Create super fast designs that can be thrown into a real time render to allow a modelers and art directors get a better idea what they are settling for. The power of concept…
Just finished this peice; Finished HiPoly: I posted some WIP renders in the 'What are you working on' thread. The mesh is about 13,000 polys (triangles); 2 texture maps (2048 for the body/arms/rear, 1024 for the legs); so it's a pretty expensive asset currently. I mapped the legs on a different texture since I can reuse…
Rockstar North is currently seeking a highly talented Information Systems UI Developer. Responsibilities The role will involve developing and maintaining our inhouse project management and bug tracking system. The role will focus on frontend development, user experience and workflow and further developing the reporting…
Rockstar North is currently seeking a highly talented Information Systems UI Developer. Responsibilities The role will involve developing and maintaining our inhouse project management and bug tracking system. The role will focus on frontend development, user experience and workflow and further developing the reporting…