Just finished this peice;
Finished HiPoly:
I posted some WIP renders in the 'What are you working on' thread.
The mesh is about 13,000 polys (triangles); 2 texture maps (2048 for the body/arms/rear, 1024 for the legs); so it's a pretty expensive asset currently. I mapped the legs on a different texture since I can reuse them on other models such as the Gans, Krote, etc. Textures are Diffuse, Specular, Spec Power, and Normal. This is only an exterior model, so if I get around to making the interior the windows will be transparant.
EDIT: Here is some reference for the model:
http://www.roboterkampf.com/roboterhtml/htmlmakvis/kang.htm
Thanks for looking.
Replies
-Woog
Only comment I have is that perhaps the tiny bump on the main body is a bit too strong.
But great work.
This vehicle is from the Maschinen Kreiger (Ma.K) universe. It was created by Japanese artist Kow Yokoyama in the 1980s. Here is some reference for the Kangaroo, including some scale model kit pics: http://www.roboterkampf.com/roboterhtml/htmlmakvis/kang.htm
The material I was trying to achieve for the main body is a type of painted cast-metal surface, typical of several WW2 tank turrets. Here is a ref: (http://www.curme.co.uk/seelow16.jpg); I did add some glossiness to the surface, to help the normal details pop. I intentally increased the normal bump detail on this surface, to create a more intense cast texture, and since it's a canon quality based on ref images I found of Kangaroo model kits; but yea it could probably be toned down a bit.