Hello, I began this project a few months back, but I wasn't really satisfied with the outcome. So, I'm now revisiting it to try and push it further than I left it. The reference image: My first attempt: My latest revision:
Hello, I'm new here, hoping to regularly show you my work, and maybe get some criticism and improve :) Today I did 5 hours and 20 mins most of that went toward the still life WIP.
This is an environment i made in UDK based on Trine 2. The art of that game is so beautiful that i just had to do this. by the way, this is pretty much my first post here, so hello people of Polycount. [vv]83010567[/vv]
Hello, I finally install the service pack for autodesk maya my 2013 student version, I was wondering if I can install the service pack 2 without having first installed the service pack 1, thanks.
hello i have been working on this guy for some time now... don't know if its really done to be honest:poly122:. modeling in XSI, sculpting in ZBrush, painting in Photoshop, XNormal for baking. Thank you. C&C most welcomed (needed actually :) )
Hello guys, this is the final result of a project I was working on during the great workshop with Danilo Athayde in Melies School, São Paulo. It's a realtime 3D character based on a Daeho Cha's concept art. - All renders from Marmoset 2.
Hello I am qurrently working on a juggernaut healing totem, and right now i'm working with the animation of totem's spawning. I just exported to smd with the animation(from 3d max), but it doesn't show's up in game. Is there a special way of exporting it? Thanks
Hello everyone, I am available for any kind of 3D modelling work. Please have a look at my portfolio :http://alamgir-titan.wix.com/portfolio. you can contact me through email at alamgir_titan@yahoo.com
Hello, i have been watching a tutorial from digitaltutors publisher, "SettingUp.a.Jiggle.System.for.Animation.in.3dsMax", in video number 3,tutor, adds a spring parameter to the parameters using "available" parameter. how do i add this available parameter?
Hello We need a zombie dog to be modeled, textured, rigged and animated (only run and jump if required). Please contact with your examples/ smaples and pricing information. Sketch and concept will be provided. Write to: srvhere@ymail.com