I made a feature request on the official 3dsmax forum for improvements to the new smart chamfer modifier; Evenly distributed edges along the chamfer geometry and inset loops along the borders of the new chamfer geometry. /!\ Please vote for this improved smart bevel feature request on the official 3dsmax website here: /!\…
@Noth as I know Maya works well with Linux but is not native supported on Ubuntu, I think the best option is to get a dual boot and try, and if you like it make a more smooth transition to learn everything, marmoset works well on Linux and for me Maya load more slow and crashes more on comparison to blender I used to use…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
I'm currently working with trim sheets to texture a roof, and I'm aiming for a smooth geometry. I'm curious about how to achieve a smooth appearance on low poly models without baking from a high poly mesh. When texturing in Maya with trim sheets, do you simply add bevels to the low poly to enhance its smoothness? Or is…
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…
You can learn about the algorithm by googling for catmull-rom smoothing and/or bicubic interpolation What's most important to understand is that the position of a vertex changes after smoothing based on the relative position of it's first and second neighbours. If you want tips on how best to structure your input mesh,…
Hi! I’m new to modeling and practicing SubD in Maya. I’m working on a bottle-like piece and I’ve reached the rounded end (think test-tube bottom). I’m not sure what the best way is to close this shape under smooth. Because it’s SubD I assumed it should be all quads instead of collapsing to the center, but when I fill it…
Hi everyone, i have a little bit problem that i think is easy to fix it but i can't after several tests I tried smoothing 45º and smothing groups from UV shells. Doing that, this error is fixed BUT the edgers are strong and i have the other problem that to fix it, you need to smooth them, but doing that i have the first…
Hey Guys, Having problems baking a mirrored normal map, pictures will prob explain better than I can - ALL faces set to one smoothing group - MirroredGeo set to different smooting groups - Normal map in diffuse Channel - The UVs As you can see, when all faces are set to one smooth group I get a weird offset seam, any…
yeah ok, so adding 3 smoothing groups was enough to make it look good. I was kind of confused because i thought perhaps in max having no smooting groups was some special case like faceted mode or something It didn't occur that it would increase the amount of vertices by so much. Normally I just add an autosmooth thats…