UT3 has very specific texture layouts for character models: "UV Layout Unlike previous custom objects in UT3 with characters we are constrained to a set UV layout for the body and the head. This is because when unreal takes the various parts that you make have mixed and matched with other bits in the same family it needs…
Thanks guys. It's not so much the aspect of the workflow, I'm fine with that, it's more the 'piecing together' bit when I'm creating a layout with the high poly instances. With square or rectangular blocks, it's pretty simple to create a tiling pattern of various layouts, but that will only work on paths that run at 90…
You are looking for the option that says.."layout" If you are talking about prospective you can save the viewport by clicking "home" icon on the right top corner of your view port. Now you can repeat the procedure for all the viewports or go to customize. Custom UIs and default switchers.....I think. If you are looking to…
Hi everyone. I used the following code to change Maya's default shelf height: int $shelfHeight = `layout -q -height ShelfLayout`; int $doubleShelf = $shelfHeight + 20; if ($shelfHeight < 150) { layout -e -height $doubleShelf ShelfLayout; } else { layout -e -height 40 ShelfLayout; } And it works but know the problem is that…
OK, here are a couple files to play with Cubemap cross layout, mapped onto a cube in Max. Render to a six-bitmap cubemap by using a Reflect/Refract map in the Material Editor (how to) 3dsmax2010_cubemap-cross_on_a_cube.zip Cubemap six-bitmap layout, mapped onto a cube in Max. Render the same way.…
Hello! My name is Károly Rosta, I am a hard-surface/prop and texture artist ( but sometimes I sculpt extinct animals too ). I have ~five years of experience in 3D modeling and ~three years of texturing (Substance). I'm primarily looking for a "long-term", remote job. ( freelance or full-time ) Skills: - Creating highly…
Hey there!! Im learning Unreal and substance painter. Using C4d for modelling and UvLayout for Uvs. What im actually doing (im not on a serious proyect, just learning) is: I model my object, then Uv it and send to Substance Painter to texture it. My biggest concern is with the "texel density" thing. I watched tutorials and…
Hi Polycounters i worked on my polymodells and suddently i got a strange error with my keybindings. And i promise i did not play around with any prefrences :D it came suddently... Ctrl+c for example tries to export the selection, not copy as i would expect. if i select some faces for example it says: [html]// Warning:…
Omniverse is far from dead. Just spent the week immersed in Nvidia's GTC and Omniverse is being actively used and integrated into pipelines, across many industries. It's not just for CGI either. They had companies like Kroger explaining how they use it to integrate data streams to visualize store layouts, simulate changes,…
Hi! Hm, interesting that you checked in Max but normals are flipped in the fbx. A simple way to check, would be to re-import the exported fbx and check that everything looks as intended. Since its normals define in what direction a face is looking, I would say flipping faces and flipping normals describes the same outcome.…