My first suggestion is that Steampunk =/= old western. While they share some elements, I tend to see more civil-war era clothing than western. Guns: Your guns look like just plain ole revolvers. Steampunk guns are usually variants of 3 major designs. Steam-powered "rail guns", ray-guns, and unnecessarily mechanical kinetic…
You concentrate too much on little things. 50% of the likeness is proportions and the next 25 is big shapes. If you nail them, the start of the likeness will be there, even if there are no details at all. Start by analyzing proportions and sculpting out all bones of the face so you could place them correctly. You need to…
First I'll say this is a great start! But now that you have gotten a taste for this sort of thing; You know need to go back to the very beginning, and study correct anatomy shapes and form. Your skeleton has the shapes that clearly resembles a skeleton. But it is obviously very off. If you are going for a more correct…
Greetings, people of Q2PPM! Here are my new skins for Quake 2! Wait... what year is it? Oh yes! Happy 20th, Polycount! XD All joking aside, I have been going through Sam Nielson's course "Fundamentals of Lighting" on Schoolism. I've also been looking for a way to apply the information to hand-painted textures. I figured…
Hello, Nice to meet you guys! Eric Testroete told me about this forum. My name is Alexandre and I am a student of Game Design in Brazil; Im new to the game industry. I have very little practical experience, and was hoping for a little advice. Ive learned some modeling and animation; but there are so many areas of study…
Hello. Decided to try something else than my usual stuff, so here is my new project. In the dawn of PBR I decided to learn this new process so I'm ready when it comes in full force. I needed a nice model to practice it on, and instead of downloading someone else's work or reusing my old work I decided to hit few birds with…
Current Progress; ________________________________________________________________________________________________________________________________________________________________ Alright guys, I’ve decided my next project is an environment inspired by the Hemwick Charnel Lane area from the 2015 game Bloodborne by…
I have a few questions regarding In-game editors for level design: My goal: Building my portfolio: * publish multiplayer maps and get a solid player-base for my level design portfolio. * Include create breakdowns, descriptions, top-downs of maps, flow, and other info for developing my levels. My plan: * Initially focus and…
Thank you so much for your compliment and I absolutely agree with you. I beleive "over texturing" kills the overall feel of the asset and I unfortunately have also done that in a lot of my projects as well just like this knife and the scope. I think that it takes a keen eye and a lot of practice to perfect the use of…
@Alex_J thank you very much for your explanation. Your answer helped me identify the issue with the phong shading happening with Cinema 4D yesterday. I'm beginning to see the importance of using real-world examples to practice on. @frankpolygon thank you for the welcome to the forums! My apologies for having posted in the…