Hello everyone! This is my first post ever in Polycount. The post will be about the character I did for my graduation degree project. For the project I had to do two characters and a playable environment. The environment and the other character are coming to polycount too! The design of the character is heavily inspired by…
Hi Guys! I don't know how to script. Everything I've done so far is relying upon Maxscript listener. I'm trying to automatically change vertex colors on the selected mesh ( any object which I've applied the Edit mesh modifier). However, when i try to select the Vertex color on the Edit Vertex Colors tab, nothing shows up…
I just recently completed an animation I did in 2D all in Photoshop layers, and now I am creating the same scene in 3D, using the 3DSMax biped. I'm hoping to finish it up in the next few days, so any and all critique is very much appreciated! Here's the 2D version: [ame]…
Angry Mob Games is looking for a 3D character animator. Youll get the opportunity to work with our very talented team, on our next Action-Adventure game, due to be released next year on Xbox360, iPhone and PS3. Responsibilities: Create key-frame cartoony animations for our in-game characters, and for the in-game…
Angry Mob Games is looking for a 3D character animator. Youll get the opportunity to work with our very talented team, on our next Action-Adventure game, due to be released next year on Xbox360, iPhone and PS3. Responsibilities: Create key-frame cartoony animations for our in-game characters, and for the in-game…
Hi Everyone I've been an animator in the industry for a while. I enjoy 3D modelling but have quite a few missing gaps. I'm going to model about 10 wooden buildings for a project I'm on. It would be pretty cool if I could get them up to current generation standards and maybe one day use one of them in a showreel. I've been…
I've noticed that any bip files I save out in a separate max file completely screws up when I import them into another file's biped. This is unless I use the Key Frame Per Frame checkbox. I've started saving all my bip files with two versions (one with an added suffix '_kfpf'). What I'd like to know is A)why does it…
Hey all - Just want to clear some things up to make sure I have this right... dDo - used for modifying textures created in Photoshop. Great way to easily add quick wear and tear to textures that saves hours of time. You can then export out diffuse/normal/spec etc. nDo2 - used mainly for creating normal maps from textures…
Hey all! I've been a member of Polycount since 2006... but I haven't picked up 3D modeling software since about 2007 (and that was 3DSMAX at the time.) I've recently re-enrolled in school and have several Maya courses coming up. I'd like to get ahead of the curve as the 3D world seems to have changed a great deal since…
Hi , my name is Alex Curtis and I am the lead artist and co-founder of Polymorphik Games, We are a very small and fairly new indie company working on a huge project called Galactic Warfare and we are looking for new artist to join us on our journey through the indie game industry. We are looking for artist with the…