Hello Polycounters , we have been working on this at snappers for a while now and thought of sharing the video here https://www.youtube.com/watch?v=Vo_FALeUc8c&t=1s Features: -FACS-based rig. -Adaptive rig: which allows combining any number of expressions using optimized list of blendshapes. -Real facial muscles…
Hi I'm looking to break into the biz and get work, I'm mainly interested in action-heavy animations. I'm a novice, I was a hobbyist modeler and did some animations in 3ds max using CAT and now I'm trying to figure out what should I do in regards to rigging. At this point, I'm looking to just animate as much as possible and…
For my animation class, I chose to use two free rigs I found online, Mery and CGTarian's Ray. I ran into a problem where one of the characters was much larger than the other but I couldn't find a way to scale either of them. Neither of them had global controls or anything I could use to properly change their size when I…
henlo , when it comes to rigging what do you guys suggest? maya or 3ds max ? and also when it comes to mecahnical rigging vs organic, is there any difference
Agreed, Paul Neale is great, he puts on classes from time to time, in rigging and scripting. They're great, I've picked up quite a few tips and tricks from the ones I've joined. He's a very approachable guy too likes to help people who are willing to put in the time to learn. Digital tutors has some decent tutorials too.…
@pior Thx for your detailed answer. I have some follow-up questions if you don't mind. (I apologise in advance: English is my second language + I am certainly new to modelling + I don't have an art background + I have quite a few questions.) Do you mean shoulder topology? shoulder posture? shoulder joint placement? Do you…
Say I wanted to rig a ball for animation. The ball mesh would be that of a fairy/fey type of being. What would be the best possible method for rigging such a creature and creating a control set to manage it? ( not that one would really be needed I guess ) Do i make a single bone?
Hello anyone ;-( after a months, I'm continuing my rigging project (hopefully, it end soon) I have some curiosity about locking controller..... just a simple question : what is the different when locked up orientation (move, scale, rotate) in curve editor & link info when rigging ? Thanks before ;-) please be kindly see…
I have a Basic 65 joint Rig with animation of "getting up" at center of grid facing the front camera. I want to rotate it at 45 degree without disturbing animation. When I trying to move it with graph editor curves , whole animation ruins. Even I parent a controller to rig. On rotating controller animation looks good. But…
Hello! I started working on my own hand model the other day, got tired of using the old CS:S rig for my every weapon animation. But I can't seem to find any "How to rig" tutorials. If someone knows a good one, I'd appreciate it a lot! Thanks in advance! :)