Hello! Hopefully someone here can help me out with this lighting issue I'm having, I've tried everything I can think of to fix this to no avail. Everything in the scene is baked lighting, I'm running 4.18, the problem i'm having is a bright spot that appears on a shadowed part of the mesh, but the spot only appears when…
I don't think its the lighting that's letting the scene down, right now. I think you need to work on your modeling and materials. I've never seen square molding and you have a lot of it. Molding is pretty easy to make. Even if you're making a low poly scene, you can make high poly molding and bake it down. It all looks…
https://www.artstation.com/artwork/LVlg0 As much as I like the original environment, since it's available for free, I thought I'd give re-lighting this corridor a shot with 4.16 - drawing inspiration from DOOM, Blade Runner, and the Palisade levels in Mankind Divided. The sci-fi theme was an interesting excuse to…
3DS MAX LIGHTING TD Location: Los Angeles, CA Position Duration: Approximately 3 months Qualifications: -->Must be able to create complex lighting schemes -->Must have strong knowledge 3DS Max -->Must have experience rendering in layers -->Experience UV Editing techniques and tools -->Must be able to work in wide range of…
Hi guys, I need some help. I've got this modular temple that I'm making. I have only just started putting it together in UDK and I'm stuck. when I bake my light maps things go weird. below is an example of the scene before i bake them. looks fine to me. notice the specular highlights Now after i bake light maps. the…
3DS MAX LIGHTING TD Location: Los Angeles, CA Duration: Approximately 3 months Qualifications: -->Must be able to create complex lighting schemes -->Must have strong knowledge 3DS Max -->Must have experience rendering in layers -->Experience UV Editing techniques and tools -->Must be able to work in wide range of styles…
Disregard assets because they are garbage. I am absolutely terrible at environments because no matter how much time I spent on a prop the lighting looks like crap. I usually give up when im blocking the scene out because I can't pinpoint whats off... so I figured if I do the lighting/terrain/sky first I can't blame my…
Hey guys. So I'm wondering if any of you have some good insight and or links/tutorials into how to achieve excellent dynamic lighting in CryEngine 3. I understand the basic ToD parameters, and how to achieve a 'general sunny day' type of scene/level. But with it typically looking rather flat and dull, I'm searching for…
i am doing a sci fi based basement interior in unreal engine but having problem with lighting the scene as directional light just cut through the back face of the model having this wierd shadows from above and if this is not the proper way how do i light the scene
Anyone here work at Avalanche, or anyone know what the light rig is for Just Cause 2. I'm seeing all this indirect lighting in the game and I'd really like to know how they are getting it? I'm assuming the world is way to big to bake lightmaps on and I don't see any dxt artifacting in the lighting. At first I thought it…