This is just out of curiosity, I am estimating around 60 hours non crunch time. It could be a present, or past company, you don't need to post the names either. With that being said how many hours do you work a week typically? This is a supplemental post to my other thread if any of you read that Breaking into the…
Hi everyone, I am currently building a modular kit for my game and ran into a problem with gradient texturing that I do not fully understand yet. My kit consists of many reusable pieces like walls, windows and especially floor tiles. The floor is made out of repeating units, for example 1x1m, 2x2m or 4x4m tiles that are…
Well i havent been in polycount some time but i do remenber tryen to model a little.I guess i tried new things and now i need a question mark for a fade slide show im puting on my website but i dont have the editor for modeling anymore.COuld someone hook me up and just put some beveled edges on question mark.Its for a…
Hiya, I noticed a few other posts like this but they seemed a few years old so I wanted to recreate the post with updated info. I'm hoping to find out how many polygons an asset would have roughly. Let's use a PC game as the platform and Rainbow Six Siege as a game reference for quality, what would the polycount roughly be…
What are the current methods to accomplish tracks in dirt, mud, snow, and even tire marks on roads? I can only think about using particles to displace the terrain geometry underneath by using the actual geometry of the tire tread to drive it, and maybe a trailing graphic but I'm really unsure how generally this is done? I…
Here's a selection of 2d art I did back at Castaway. These images were illustrations for in game cards. While in production, I would make about three a day, concept to finish. Speed was the primary objective here as I was the only artist making these and there was conceivably hundreds to do had the project continued. I…
Come one, come all! This is a thread which will give artists and animators an opportunity to give away free swag! I was inspired to make this thread after reading another by an animator asking if there were any good sources/resources for animators to get hold of meshes that they could use in their showreel. I had…
How many different material ID's can you have on a single static mesh in UDK? I'm having some difficulty when I import this mesh with 8 different materials... the material ID groups get all mismatched and shit when I import. Any suggestions? I haven't used UDK in like 3 years so I'm hella rusty.
My entry in to this contest will be an anatomically correct (with a few small, ahem, improvements) ;-) version of ME! I am going to create a digital double of myself (Using CC, Zbrush, 3D Coat, Blender, Substance Painter, my Scanify face scanner and iClone.) and dress my Marc Wakefield shaped doll in a range of custom…