Hello everyone, I'm looking for some critique on this character head I've been sculpting. The detailing isn't quite finished but I wanted to get some general feedback on it before I put in those last touches because I feel like there are likely places I could make major improvements. Advice on further skin texturing would…
Hi everyone, I'm having a bad shading error in Iray render that i cant explain. Is visible only in Iray, in paint mode i do not have any problem. The mesh has benn exported from Blender with the faces smothed and in fact the same mesh in blender does not cause any shading issue. Aloso if i give one more subdivision level…
So I have a Non-commercial Mari and i can export 16-bit txtr only in EXR format (idk if this even the problem) but once i try to import this texture in Zbrush it's doesent show up (i click import and Zbrush acts if everything is okay, like no error messages and such, but texture window stays empty) I'm sorry if this is a…
Long topic field I know. I was wondering if there is a way to use ambient occlusion to determine how much a surface can be lit? For example, if I wanted to use a falloff map that uses the light and shadow functionality; could I use and ambient occlusion map or material to determine how much light will affect the falloff…
Hey guys, I'm working on a mini environment to demonstrate some technical stuff (thus the low quality) and I'm getting a lighting bug that looks a lot like a normal "no light map" bug would look where the seams of my modular wall piece look really obvious. Here's a shot: The wall piece (and the filler wall piece above the…
Uploaded with ImageShack.us I have just baked my normal map and there appears to be these really ugly water-spot looking things all over the place. I just double-checked my smoothing groups and uv splits, and those look correct. Also, sample image from my bake render didn't have any red error spots or anything. There are…
Welcome.* During unwrapowania object when I start to connect with edge stitch is not at any time it gives me this information. Later after the approval of an error, the problem does not go away and symp after the uneven movement of the object in unwrapie, mouse in one way and the object in the other. I do not know what's…
hey, just a quick question regarding open edges... When I ran my STL check on my high poly model, all my errors were open edges. Firstly I wanted to ask - why are open edges an issue? And secondly, I wondered if it is acceptable to have open edges on floaters. I found with some of my floaters, leaving the edges open helped…
When I try launching DDO I once got a pop up window that said "Batch Complete" though this was the first time opening the software after turning on my computer. Now when I try to open DDO no window appears. When I go into Task View in Windows 10 there are 2 invisible Quixel Suite windows titled "Thinking..." and "Error…
Hello, I modeled a fire hydrant and I'm having some trouble texturing it. I unwrapped the lowpoly version, but when I import the hipoly model into mudbox to paint over it, the turbosmooth creates errors along the seams. In some parts the edges even overlap because of this smoothing. What is the best option for dealing with…