Hello guys. I just want to ask a simple question, Do you make money with skins in cs:go? For example I ve made a skin and community accepted it and its in the game. Will I have any profit from it? Exept merchandize.
Hello, So I have been getting this strange problem with UVing this morning in 3ds Max. Mapping > Normal Mapping > Box Mapping is no longer accurately projecting my UV's unless I reset xform on the object first. Thanks,
Hello, So the character (3DS Max) I have is rigged(biped) and ready to animate and will be exported to PlaystationMobile for the vita, however how do I go about rigging/attaching/animating the characters armour/clothing that he will be having on top of him?
Hello All. Hopefully I'm in the right part of the forums. Question is simple. I would like to know how people are able to insert images directly into a forum post, instead of it being an attachment? Can't seem to find the answer anywhere. Thanks.
Hello folks, this is my last work. I hope you enjoy. Weapon ARH-42. Model intended for game version. Softwares: Autodesk Maya 8.5, Adobe Photoshop CS4, Xnormal, Marmoset Toolbag Concept Art by: Alexey Pyatov
Hello everyone ! Before going further on this one I wanted to have some feedback on the texturing of this bad boy : He's based on this concept/sketch from baldi konijn : If you have some suggestions and feeback i'm open ! :D
Hello guys! It's my first post on Polycount and I would like to present you with my newest piece the Sith Nightmare. 45K triangles. Zbrush, Maya and Substance Painter Rendered in Marmoset Toolbag More Renders on https://www.artstation.com/artwork/oObxEq
Hello everyone. Its been a long while since my last project. My goal is to one actually finish this one, get better at sculpting, and try different texturing methods. Thank you in advance for all critiques that you may have. My starting blockout
Hello there, I am currently looking for work. Proficient in Character Modeling and Design using Zbrush and 3ds Max, Texturing in Substance Painter. Here is a link to my Artstation to see samples of my work. www.artstation.com/hexo
Hello! I would like to know if there is any better way to unwrap this hpoly piece of geometry without some overlapping and distortions. I deleted useless mesh. I would be grateful for all suggestions. There is my try: Object: https://dl.dropboxusercontent.com/u/8671836/geometry.obj