Hello,
So the character (3DS Max) I have is rigged(biped) and ready to animate and will be exported to PlaystationMobile for the vita, however how do I go about rigging/attaching/animating the characters armour/clothing that he will be having on top of him?
Replies
Will the player be able to swap armor/clothing dynamically in game? If so then you need to find out what kind of socket system the game expects you to use. Usually specific names for specific bones in the rig, like "chestarmor" etc.
Or is the armor/clothing always there? Either attach the armor to the character model, below the Skin modifier. Or else use separate models, add Skin to each, use the same rig for both.
Yes it will be dynamically, but they will jump into a wardrobe for a second and pop out in a new costume, so would you be able to get away with having multiple characters and loading them or not? What would the process instead?
Lastly what do you mean by socket system?
As for your second solution I just very quickly put a skin modifier onto the piece of armour, linked it to the characters biped rig and it works great.
Thank you though
http://udn.epicgames.com/Three/SkeletalMeshSockets.html