I think you posted your submission twice. So you wanted a brutal critique, well here goes. "Don't be so hard on yourself!" In fact I think your submission is pretty good. Let me elaborate. Presentation/Background/lighting I wouldn't say your presentation is bad. It tells me everything I need to know. If you're hoping to…
Here is an old street stone floor material created with Substance Designer and rendered with Unity HDRP (High Definition Render Pipeline). On this material you can adjust the damage of the floor, add water and snow.
Hi guys for class this quarter i designed a bar, ill drop a few renders, tell me what you think some feedback is greatly appreciated! All done in Maya, and rendered in mental ray
I am tired of researching! Will someone pleeeeeeeeease tell me how to turn my image sequence (rendered form marmoset) into a video file?? and why doesnt the newest version of marmoset (2.03) render videos??
First time to post works on polycount. The first 2 renders were rendered in 3dsmax Then , these two are from marmoset I feel it is so hard to get a 3D artist job in toronto, I am still looking for jobs.
Re-visiting this model, adding detail and eventually an NPR rendering scheme. Blender's Freestyle line renderer does a pretty decent job of picking out the edges but I'll tweak it more as I go along.
Does anyone know a way to get vertex paint to render in Max 2009 scanline or mental ray renderer? There is a tutorial some guy made but I have not been able to get it to work. All help will be appreciated, thanks..
Selling OctaneRender v3 + 3dsmax and Maya integrations (selling account) https://home.otoy.com/render/octane-render/purchase/ Original price is 888 usd. My price 688 usd.
For Ashervisalis: You need to be a lot more liberal with your poly count in a lot of your work My goal was to keep the polycount of my work as low as possible without being too blocky. It backfired I guess. I'll try to keep them up in my next work. Thanks for the advice. Your mobius suit is super cool, but the renders…
got a bit of an update on this guy, plan to really work hard on this starting in a few days (overlapping projects, blargh...gotta finish promised deadlines before I can really get into this guy more). Anyway I appreciate the critique that I've gotten, I really thought about the overall outline of the character and with the…