Does anyone know a way to get vertex paint to render in Max 2009 scanline or mental ray renderer? There is a tutorial some guy made but I have not been able to get it to work. All help will be appreciated, thanks..
Will this work with my textures still? Also will my normals and specs still work? When I go in and select a vertex option there is no slot for a diffuse. I have no clue if there is a way around or not..
I believe, You can add spec and other maps by stacking the vertex paint modifiers and setting different channels for each map. You can get the rainbow off by changing the display settings. The vertex paint interface has some buttons at the top of the interface that changes the display settings.
Ok, so the above issues are solved, thanks everyone. My seocnd question now is, how can i get my normal maps and spec to show up in the render now? Is it even possible? Thanks.
To render normals in max, you have to use a Renderbump material in the bump slot, otherwise it only acts as a bump map in the render, not a normals map.
Replies