I have seen some good things from Tor Frick's UDK Masterclass DVD. But I am wondering how relevant is it still? I know alot of the material work will transfer over to UE4, but what about the overall work flow?
Hi there. Is there a way to copy the animation from one biped to another? Like, i have a biped that is animated, and i want to transfer that animation to another biped which is riged already and put on a model. How do i do that? Thanks Pedro
I have tried everything the internet has to offer? I cant bake Fiinal Gather maps in Maya. I can bake AO / Diffuse / Normal but no FG?....help? (im trying to do it in Transfer maps like the instructions told me :(
Well scratch that. The transfer isn't 1 - 1. Smoothing groups are bitwise values (1 - 2 - 4 - 8 - 16 etc.). Maxscript is the most logical choice, and this points to a unexpected result in DCM. I'll log that ;)
Well, go figure. I thought I had a work around for this problem it seems that I don't. I just reprojected the details on a new mesh. It's transferring onto other meshes that were perfectly fine....
Hmmm, maybe a transfer attributes between a curve and your polygonal mesh ? This way you could use the curve to control the polygons. I'm not sure if you can constraint it to only a certain number of vertex however...
That's cause it ain't his money that'll be getting spent. :\ If you can transfer locations with your current employer, and have a decent support network should things go awry, then sure. Could be worth a try.
Quick update - We have moved to new servers as I said above. Site speed is now 1000% faster as well. We will be back up shortly once domain settings transfer. Sorry for the inconvenience.
Yep I agree with Hito, if you have to use bones its not like your cut off from the Motion Mixer or being able to transfer animations around, it just as a lot more room for error.
what u can try just export the low into max and unwrap it and import uvs. if it still doesnt work then i would probably export a mid res of the mesh unwrap it in max. then bring it in for transfer details.