Hey guys, I was wondering if anyone knew of a material setup in UDK that is physically based or emulated to be physically based. I haven't used UDK in a while, and will be for a project. Seeing as allot of engines are going with PBS's, I figured it would be good practice. So if anyone knows and something like it for UDK,…
Hey Folks... Thanks for taking the time of visiting my thread. I'm in the process of putting together a team that will work on a very interesting project with a lot of potential. Please note that this is not depending on crowdfunding, Kickstarter on anything similar. There are 7 people already in the team and the…
Hi, I have some issues using baked normal maps. Any tougher gradient gives massive shading errors, no matter what I do. The only solution is to use hard edges with UV splits at higher degrees. Baked a simple box, left side has soft edges, right side has hard edges. As you can see it is perfectly fine in Marmoset. (or at…
Hello, my issue is I'm having some shading issues on any mesh that I create in any software. I originally created this sphere in blender, take the ss, then went to Substance painter and took another ss in it's iray renderer. I've also created a sphere in maya it it shows the same issues. I feel like this is something that…
Howdy. I'm looking to hire somebody to make a 3d model of the main character for an indie game that I'm developing and to rig it so that I can animate it myself for whatever purposes necessary. I'd like to stylize the character with a cel-shaded look to make it look more cartoon or anime-esc, which is the style I'm going…
All these (up) share the same 1024x2048 texture and material. (For the screenshots I used 2 cause I wanted to have some POM on some of the pieces, but it made some others look broken) The ceiling and floor tiles. The flytrap is around 300 verts. The leaves were at first just planes,now there's 4 faces in each but I think…
I just found a very useful silent tutorial for the basics that helped out a lot but is there a website where people share their shader creations with it? It is still quite complex and the examples they made with the editor I'm sure took a long time to configure, it would be impossible for a newbie.
1st iam717 https://polycount.com/discussion/237071/brawl2-character-r-m-iam717#latest Its a hilarious mashup, love it! A lot of thought process went into it as shown by wips. I particularly loved the small details like portal animation, dice with punching gloves and 'pain' written on Kuato. It also shows nice UV layout and…
Hello folks, I recently downloaded Max 2012 student license and I got a weird problem. Sorry I am a newb and I don't know how to get around (yet) ^^ In my viewport I get weird shading when I am using meshsmooth. I think my geometry is okay, but the smoothings is weird anyways... Maybe you can help me out! I attached my…
Hey guys and gals, been a lurker for some time now but that comes to an end today because I have hit a wall and need help understanding my problem. So I am currently trying to bake out a normal map and I am getting strange shading errors. I am using Maya for the models and xNormal for the baking. I should be using an…