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Physically Based Shader/Material

polycounter lvl 17
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fatihG_ polycounter lvl 17
Hey guys,

I was wondering if anyone knew of a material setup in UDK that is physically based or emulated to be physically based.

I haven't used UDK in a while, and will be for a project. Seeing as allot of engines are going with PBS's, I figured it would be good practice.

So if anyone knows and something like it for UDK, please share. =]

Thanks.

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