Hey guys,
I was wondering if anyone knew of a material setup in UDK that is physically based or emulated to be physically based.
I haven't used UDK in a while, and will be for a project. Seeing as allot of engines are going with PBS's, I figured it would be good practice.
So if anyone knows and something like it for UDK, please share. =]
Thanks.
Replies
I'll have a play with it, lpcstr.
Actually is your avatar rendered with the shader?