I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…
I know the way how to non-destructively paint the way you want in PS. I've discovered this way occasionly. The only limitation is that you can't paint an arbitrary layer - only the layer masks. It's ok in many cases actually. So the main point is that when you've created a layer with mask, use mask refinement feature to…
Are your digital painting skills in need for some tips and maybe even a few tricks? ctrl+Paint has got some great videos for you. There's a series of videos on their site, all hosted on Vimeo, that will walk you through some of the basics of painting with ones and zeros. No zeds, sorry. If you've never made your own brush…
So I like to use maya to quickly paint some seams if Im already in the program. I never use to have an issue in 2010 but Im updated to the newest version and Im having an issue. The orange part, the wing, is its own UV set and the blue part, the body, is its own. Right when I go to use the clone stamp tool the wing inverts…
I feel it's possible to paint any given subject to the level of a 3d render or near, but what are some aspects to consider, to include in the painting to make it look more 3d render level .Ambient occlusion, spot lights, etc, any elements you guys can think of or techniques where i could perhaps make my 2d paintings look…
nice to know. I've been interested in doing props and printing them for sale at some point. make a little cash here and there. can't wait to see a higher quality and painted one. that would be amazing
I've been feeling discouraged from making stuff and posting, but I'm trying to make an effort again. The main issue with all my models is inability to adequately pose them: they have a tendency to break in a way that I can't quite fix. The legs become too short for sitting poses, the arm twists break silhouettes, the…
Hey Is there a way to make a point to point selection aka shortest path between two points or edges in max(script) ? My mesh is triangulated so loop tools wont work. I need something like the edge tool shortest path of unfold 3d, if you are familiar with it. Thanks ! edit: i can do it in the unwrap modifier in max 2012 but…
Hi all. I'm sculpting on a asian male head but I'm at a point where I am stuck in a rut and can't seem to figure out how to further optimize my sculpt, though I know its not quite there yet "if you know what I mean" Also, I try to keeping the facial style from the pictures instead of the painting. "The eyes are different"…
cool man. FYI, I'm pretty sure Blizzard only recently started using hp to bake detail into the textures. I have seen a couple people that work there share their workflow on polycount here with hp, baking, then painting over. Anyway, its a pretty cool workflow, but totally unnecessary for you especially if your main goal is…