I am having trouble moving the player after the cinematic ends. The player hits the trigger at which point a static mesh of the player walks over to something in a matinee. After the matinee is over I would like the player to end up in that spot rather than end up where he first triggered the cinematic.
This has recently come up where I move one UV shell the rest of the UV's follow. I also notice this happens when the models are combined. In the past I had no issue with this process. I made sure the UV's are cut and selected UV's not vertices. I'm hoping there might of been some button I pressed accidentally I'm not…
https://www.youtube.com/watch?v=WE3_pqw-KNU&t=2s Hi everyone, I’ve been working on Hairflow, a specialized 2D tool designed to bridge the gap between sculpting high-fidelity hair and the tedious process of creating hair card textures for real-time engines. The philosophy is simple: Groom in 2D on a flat canvas, and bake…