Anyone ever heard about this game, looks pretty slick if you'd ask me. Any first impression, for those that wanna see it here's a link [ame=" https://www.youtube.com/watch?v=TNtB5DoJ6OI"]Black Desert Online Preview First Trailer - YouTube[/ame]
[ QUOTE ] The interface in Blender takes some getting used to, Blender's 3d painting and sculpting work fairly well for what they are. ...in the current version that feature is a little clunky... But neither is especially good at generating normal maps, so you'd also want Xnormal (which is also free). [/ QUOTE ] It's…
hey guys i am wondering about setting so i can render flat colours in 3ds max. i know how to do it in view port that easy. im after a toon styled shadder for 3ds max. any help would b sweeet
Hi everybody! I have some questions about MotionBuilder. Whats your experience with the software and especial for use of mocap data to drive 3d characters? How good is the lipsync thingy in MotionBuilder. Is this THE software for handling mocap data or would you recommend something else? Thanks!
Heya. Was hoping someone could tell me if I'm approaching low poly models in a suitable way. I'm working on a gun at the moment. I'm doing the low poly for the grip and am wondering about how to correctly optimize. Take a look at the pic and tell me what you think. The one on the left is 50 or so tris less than the right…
hey guys, I am unwrapping a vehicle at the moment and I had a question about my unwrapping process. If you look at the highlighted object you'll notice that its stretching in some place and I think the reason it is, is becuase I am attaching the corners of the uv map. Is this wrong? If so, then how do I keep my textures…
Hey, I was wondering how to employers usually feel about external plugins and 3rd party scripts. For example I need to retopologize a model. Would they look down upon it (extra cost of plugin) if I were to use something like topogun? Keep in mind this is just an example.
Hi everyone, Many artists are working hard, striving to catch up with current-gen techniques and quality of game art. To make this a reality, one must learn software that is widely used in the games industry. After a not so good 2015 in terms of doing much personal art outside of the day job, my aim is to turn that around…
Just started to wrap my head around the whole retopo thing and have a few noobish question :) Any help will be appreciated. What are some general tips and theory behind retopologizing a highres model to a game-ready mesh? What are differences between retoping clothing, organic and hard surface? What needs to be retopo'ed…
There's a new human rights bill about to be passed in Japan and here's a manga showing the horrible consequences the bill will have (like giving lazy foreigners jobs!) Link to translated pages