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Noob questions about retopology

polycounter lvl 12
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SuperFranky polycounter lvl 12
Just started to wrap my head around the whole retopo thing and have a few noobish question :) Any help will be appreciated.

What are some general tips and theory behind retopologizing a highres model to a game-ready mesh?
What are differences between retoping clothing, organic and hard surface?
What needs to be retopo'ed together and what separate?
What to think about when doing retopo work etc?

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