Unity 4.3 and 2D Development :thumbup: anyone got any more information on this? ETA? [ame=" https://www.youtube.com/watch?v=MoZlMGU99qk"]Unity 2D Development - YouTube[/ame] love the new tools :thumbup: http://www.youtube.com/watch?v=C_bw-UF1PjU#t=167 Lots of Rainbows First Stage Parallax Test…
Hello polycount forum. As you can see i have a problem with creating modular assets in unity. The middle part has a darker shade then the corner parts. As far as i can tell, it looks like an issue the the normals. The mesh uses smooth shading, has no problems in blender. It has the same problem with unity default material…
In search of a Unity Developer who can push Unity's limits graphically. Gear VR experience is highly desired. This particular job primarily requires graphics optimization, performance profiling, and manipulating shaders. It will have limited interactivity. It will eventually add some unique bluetooth sensor integrations as…
hello I start a little unity scene: it's a close up with a female zombie head with a lot of animation and morphing my mudbox sculpt and whats looking so far in unity ,no proper specular maps yet (just a grayscale of the diffuse) and the diffuse is only the occlusion (exept for the jaws) its based on a real make up…
Hi I'm looking for some advice on animating eyes using a Maya into Unity workflow. Due to this the shape of the eyesocket I can't use a sphere as I usually would. I need to control the eye dynamically in Unity using blend shapes or animated texture. If anyone can point me in the best direction that would be awesome. Thanks.
@nbac Thanks! I used the same volumetric light and fog system that Unity used for the Adam Demo: https://github.com/Unity-Technologies/VolumetricLighting For the decals, I used a solution on the Unity store called Dynamic Decals. I'm not sure if we are allowed links to products but you can find it easily enough, it's very…
looks like Unity is branching into a complete seperate tech tree here i doubt that this means that the Unity Engine pro subscriptions will include any modules from Weta And certainly they will not transform the Weta core tech over to be based on Unity Engine mabye tight integration for data exchange or so , but i think…
How will this work in conjunction with Unity hotkeys? Would you go to a modeling mode with it's own hotkeys? I'm just wondering how that would all work, if it would require the use of pressing on screen buttons for everything and whatnot. Since there are no videos really showing it in use it's hard to see how it could…
That is correct. This is the "catch" in this particular deal. The free version of Unity Pro is only for targeting Playstation platforms. It does not apply to any other platforms, including PC. So if you are a licensed Playstation developer, you can now build Unity Pro applications for any Playstation platform, free of…
Hi all! I'm having this problem with my lightmaps in Unity 5. I keep getting this speckled result with some passim black spots and highlights. The realtime shadows looks much better. Why can't it get a similar result with the static objects? Or better? I remember I used to have resembling problems with Unity 4 as well. But…