Hello, I'm having a problem that is slightly driving me mad. I've spent all day trying to eliminate the big seams on my model to no avail. I usually just flip the green channel and I can get it to work, but it does not seem to be working on this occasion. At first, I thought it was the dreaded 3ds Max Gamma/LUT control…
Hi guys and gals, So a month or so ago I had an interview for a 3d artist internship, and sadly didn't get it. Bygones be bygones, and I looked at it as an opportunity to improve and not beat myself up. I got a call today which was some feedback from the interviewers, and although they said I interviewed well, my technical…
Pixelante is finally getting ready to release our PC/Mac/Linux indie game Fowl Space. To celebrate we're holding a mini-contest to see if your sense of humour is quite fowl enough to handle playing it. It's really easy to enter, you just caption one of four memegenerator images and post it in the comments or forum.…
Hi! I am trying to sculpt rocks in Zbrush, but i find my results to be quiet messy and looks like i'm trying to add too much into it. I see a lot of pictures with rocks that has very clean details along with hard edges. http://vincent-gros.com/wp-content/uploads/2014/03/Cliff_Rock_01.jpg This is kind of what i'm after, but…
You could cast a ray from the mouse position (there's a function creating that ray, and use intersectrayex to get the hit point on the mesh), get the closest vert (do a raymeshgridintersect at the intersection point and get the closest vert), and merge all selected verts to that vert. It would be an excellent script if you…
Planning on get a new PC from Micro Center that is compatible with Substance painter and UE4 and will run well. Any suggestions? Im not that knowledgeable when it comes to building PCs.
hey guys. I know there’s some plugins that do this, basically I’m looking for a way to get nice rounded/beveled edges without using a bunch of edge loops and sub-dividing. Sometimes the model is a bit complex and putting all those edge loops around just to get smooth edges is a major time consumer. I use Maya if that’s any…
How I started I started messing around with 3d art in late 2009 and I just learned through trial and error and some tutorials online. I eventually got involved with the modding and indie community which taught me some valuable things along the way even if the games did not succeed, I also met some great people. Hardships &…
When you say 'Sound' do you mean 'Music'? or Sound Effects? While the methods / hardware and software used to create either are similar, their creation is entirely different obviously. I can't help with the sound fx thing but I've been recording music, recording with various bands in studios, produced a few beats and…
If you are or any one is getting any "brand name" versions. I usually watch repair techs & they have .02's to add to the internal workings of which cards(companies) are good in comparison to the others, 1 & 2 some helpful information for the longevity of your products & when to check/change "pads/paste", are also mentioned…