Join us Tomorrow (Nov. 13th) at 1pm PST for a FREE webinar with Thomas Wittelsbach, an amazing artist who is right on the cutting edge of jewelry design. Part of what sets Tomas apart from a lot of other jewelry designers is his use of ZBrush and 3D printing technology. His intricate underworld designs, like the one here,…
Hey all! I've just finished producing and publishing a new video tutorial on creating an animated transition effect shader in UE4 for TGA Digital. Check it out! [ame] https://www.youtube.com/watch?v=_vGLVXHEQDQ[/ame] There's also 5 new free video tutorials on ShaderFX for Autodesk Maya on the same YouTube channel. PS. Not…
Me and my girlfriend just finished this project. She rigged it, and I modeled/textured it. You are free to use this model and rig for any non-commercial use as long as you credit us. The download is available here http://www.creativecrash.com/maya/downloads/character-rigs/c/wilhelm-the-giraffe Video of the rig in action…
Hi everyone, I'm a 3D modeler with a good experience on low-poly models who would like to make a 3D homebrew for the Nintendo DS: a futuristic racing game, similar to F-Zero or Wipeout. This is how it might look like: [ame]http://www.metacafe.com/watch/4219943/nds_futuristic_racing_project_teaser/[/ame] This video is made…
Hi,presently animating in Maya.I am trying to familarise myself with the ease in and ease out using the graph editor.Really getting the hang of it so to create an ease in/out for the curves,there are two ways: -Flatening the keys to get a smooth curve but since the tangents are short,u can't extend them over time so u have…
I'm looking for a game engine, here are my requirements, and maybe you guys can point me in a good direction. Must have Maya compatible export. Needs to be as simple as possible. I don't want to load animations, edit text files, or recompile every time I change something. Ideally I would have a rigged character, hit…
Hi Everyone! I just wanted to pop in and tell you that Andy just released a free short video on ZBrush and also to tell you that this week only we are having a huge sale on everything for the holidays. :) In this demonstration Andy Davies shows you how to sculpt lightly damaged/weathered stone with morph targets within…
Hey guys, I hope you can spare some time to try out my script. It's a procedural building generator designed to make buildings suitable for game environments. You can download the script HERE Version: 1.07 -Added a (finally) functioning controller to adjust the vertical positioning of aligned assets, and I also made the…
Says this at the bottom! One year is a pretty cool deal for me! "If you invite your friends to Sketchfab and 5 of them join, you get a PRO account for free, for one year. It's that simple. You can get a free PRO account only once. And only if you are not PRO already."
You can try TreeIT, which is free and has OBJ support for exporting. There is a solid video tutorial on youtube walking through the TreeIT->Unreal process and its pretty straightforward. I haven't used it a ton myself but it seems pretty capable at producing high quality trees. One neat feature it does have is the ability…