I think you'll find the actual problem with Aero is that it enforces vsync, and a lot of parts of 3DS Max were never written to handle this, so each window open with some kind of realtime graphics in it divides the framerate further. framerate = refresh / windows 20fps = 60Hz / 3 windows I never tried this but it's…
I see where you are coming from, and you might have actually changed my mind to experiment with PBR. When I started this model, I wanted to basically recreate what I saw in the reference image. I only wanted to hand paint it because that is something I am somewhat familiar with, but this may be a good chance to branch out.…
Hi everyone, I'm super excited to share my first stylized real-time project: Vixen Fanart based on Shane Glines concept art from Justice League Action! This has been a great learning opportunity of the real-time workflow from initial sculpting all the way to retopologized and textured in-engine renders. She clocks in at…
K actually played it My mouse was jerky at some parts despite having 60 fps, so ill rule that out as beta. Textures were awful, but I heard they were reduced for beta so ill leave that out Feels like COD but less floaty. More body movements is nice and the art and animations all remind me of MW2 The art assets each are…
its a cool blog idea, I wish there was more stuff out there like this (there probably is, but its not really and easy find) anyways just for discussion sake and going to the halo normal map discussion: I dont think they just slapped the super noise normal on top of the master chief normal map to be like WHEE its SOooo…
This is just not true. Gamers have not lost track of the PC world, there is just a growing demographic of gamers, and when that demographic grows the number of console gamers and PCs both grow respectively. To put that more clearly, "back in the day" say there was 2 console gamers to 1 PC gamer (begin of PS3/360 era). Say…
this will only work if all companies adopt the same policy at the same time. if sony wants to take some of their consumers freedom away but its still offered by microsoft and nintendo then its just one more reason not to buy a ps3. i understand from someone in the industrys standpoint why this is good but if 90 percent of…
[ QUOTE ] [ QUOTE ] Sorry for the long post! Oh, and sprunghunt, don't you think 800 polys for a windows is a bit over kill? [/ QUOTE ] It says in the title that it's Next-gen I assumed this meant at least an XBOX-360. For that platform an 800 poly window is not overkill for a first, or third, person style game. It would…
Wow, it's been awhile since I posted anything; I think I ought to fix that! I've been doing a lot of studying, and recently started a mentorship with the amazing Lukas Kutschera, during which I've been working on an anatomy study based on this reference from Anatomy 360. There's still a lot to do, but I've already learned…
Hello, I'm really new to this site and was looking for some critiques on my 3D work. Normally I don't get actual feedback even when I ask for it but I really want to improve and hopefully break into game development at some point, along with actually connecting with people who are into the same things. Anyways, this was my…