About the project I'm heading a (University) student project to make a game titled Shroud and we're short an animator/rigger. We've turned down all applicants from the uni for quality control. We've got an 8-man team of programmers, modelers, and a musician starting development soon. Also, QA. Shroud is a one-player…
Ray marching has become a very popular technique these days among real time artists and developers, due to the crazily increasing hardware speed. It was widely used in the past too, but mostly in offline applications because of its computation requirements. But luckily now we can have a glimple in our real time renderers…
I was practicing making this wood table asset, I have the base geometry down although I'm kind of stuck because I have no idea how to use all sculpting part of the software, wasting time running circles on youtube. Can anyone suggest some good tutorial that slowly explains how it all works? (no timelapses) Or even just…
Being a main Ryze player for many years I always wondered about his true origins and the content of his Scroll. Based on one of his old taunts where he claims getting some of his tattoos in rune prison. My story is about Ryze's capture and entry into Rune Prison, his findings inside and subsequent escape. These events lead…
Hello! I am new to texturing and trying to make a 3d character model, one with a tail and has no butt section, and one without the tail and has the butt section. It is the exact same model but the butt section duplicated and extruded a tail part from that. I want them to share the same UVmap which I can make and do, but…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
This will be for first a 3D exhibition of a story I wrote, and for art I already own full commercial rights to. Can provide text on request or via chat, but hope the references and the description are enough. I have a super tight deadline for the first draft of the model(this Sunday), and I'm willing to pay a premium for…
Hey there, fine people at Polycount. My name is Filipe Duarte Pina and I am the creator of Detective Case and Clown Bot games. I am also the co-founder of Nerd Monkeys Ltd. I have been making video games for around 19 years but only started professionally around 12 years ago. This post is a Post-Mortem on the art done for…
Procedural Generation aka ProcGen can be used in different ways for lots of different reasons. Because of this, and to know what we are referring to, classification systems can be adopted to characterize these different types of use. In this “Many faces of Procedural Generation” series, I’ll show you some ways you can…