Hey all, Long time since I posted anything here so I thought I'd share something I've been working on in my free time. I call it Shodan. Based on the System Shock villain by the same name, this is my interpretation of what she'd look like if she had merged with the alien biomass from System Shock 2. Worked on it for the…
Job Description Unreal Engine 4 Senior Systems Designer About the Position: Visual Purple is looking for a UE4 Senior
Systems Designer for full-time on-site work at our Boise, Idaho office. This is
a full-time position. The ideal candidate would have experience working with
Unreal Engine 4 in creating compelling gameplay…
Hey Polycount I know this forumn isn't primarily geared towards these kinds of questions but here it goes anyways. Me and a programming buddy of mine are developing an android game along the lines of mafia wars. We have a pretty decent UI implemented thus far but we are now diving into the actual game play mechanics of it…
Hi I currently work on a rocket missile system which is highly inspired by U.S. Patriot System. That's how i started my design concepts (It's a first sketch that I've made for this project). After hours, days, weeks.. :) The model performs quite accurately.. So I made a side quests :) The effects: So... You have a look how…
Hey, everyone! I have some questions regarding animation systems for NPC characters walking around a scene, whether it's during gameplay or an in-game cutscene. In my mind, I have put such types of animation into three categories. Please correct me if my assumptions are wrong or inaccurate: 1: Long takes (in my case made…
Just released the modular cliff system. An 18 piece collection of large rock formations to easily design cliffs, caves or whatever your level requires. 5 square shaped, 5 oval shaped and 8 flat rocks. All have 360° of usability. Each piece also has 3 materials: gray, desert and brown. As well as a 3 level LOD system. You…
Okay so here is my query, I am trying to create a glowing particle system within a lantern. Basically I want there to be a main particle system and then have particles coming off the main particle and collide with the glass of the lantern. Right now there is no custom collision on the glass besides just the one UDK put on.…
So my boot HD bricked yesterday and I need a way to access the files on my other HDs without formatting and installing anything. There are partitions I need to manage and files I need to transfer on my remaining HDs before I can reinstall an operating system, but I don't know of any way to do this from a cd boot. Any…
Hrmm that is strange. First thing I'd try is creating a new emitter in your particle system and leave it completely at the default settings. A new emitter should play infinitely, so see if it does in your level. It will help narrow down if it's something wrong with your emitter versus something wrong with the particle…