The things in the viewport don't use the CPU, it uses the GPU. Doesn't matter if you have an i7 or an i-95 until you render. Realtime viewing utilizes the GPU, and like I said, mid to low GPUs will slow down when you start bumping up poly count in High Quality.
It would help to hide the armature, so we could see the model better. It would also help to show a shaded wireframe. Did you create this model, or did you download it from somewhere? I ask because the rig complexity indicates a decent amount of experience, yet you seem to be asking a more beginner-level question. This info…
Hey everyone! My name is Szymon and I’m a 3D Vehicle Artist from Poland. I’ve been focused mainly on automotive modeling, surfacing and rendering in Blender for the last few years. I also had the opportunity to work on vehicles for the game Japanese Drift Master. This is my first post on Polycount, so I wanted to share my…
Hello! Does anyone know why my current object after unfolding its UVs is so slow? When I say slow, I mean slow as in, in the UV Editor when I try to move the separate UV shells around It is ridiculously laggy, Like, I cant even move them laggy. Attached is the file I am talking about
BoBo! Glad to see you guys made it home in one piece It was nice to finally work with you. Things are crazy here, the parking stall roof overhangs are actually collapsing from the snow. A few buildings down, one collapsed and took out a pimped out Honda, and a Toyota pickup. As requested, here are some pics! I took em…
Hello there polycount fellas ! I'm kinda new around here, have been registered since dota2 contest but have only lurked since then. After seeing so much good work being done around here I eventually decided to step up and start sharing my own stuff. Or more like sharing what I will do from now on :) I did a presentation…
Hey guys! I've started a new peice which I hope can end up in my portfolio. All tips and crits welcome! As of now I only really have time to work on the weekends, so it's a slow process. Here's what i've got so far: It doesn't show the topology correctly, but you get the gist of it. Whole scene at 5.3k tris atm. There is a…