Learning Substance painter for the first time an encountered an issue when baking my world space normal map and ambient occlusion, as seemingly random faces appear inverted. I then went to blender to test it as well, and the same faces react the same way I've been able to rule out a couple possible reasons: -Inverted…
Hi, I'm Gene and I have a problem. I am using 3DS Max 2013 with the Xoliulshader2009.fx without the interface. I have this 3D model and I have baked the normals on them already. The problem is that when I open the file it would randomly be flipped, or correct. Now, when I flip the green channel it looks even worse. So I…
Hey I was wondering if anyone knew of a script or something that would identify each island of white, then assign random colours in photoshop or something? Like in the example, sampling each white space and assigning it a random colour. I could magic wand each brick but I'm looking for something faster. If that's not…
In another thread http://polycount.com/discussion/comment/2530533/#Comment_2530533 I mentioned that I use a different technique to remove seams from textures. This technique uses random star patterns cut out from the texture and moved over the seams to hide them. The eye can spot strong horizontal and vertical lines. So,…
Just throwing this in, here too... https://www.youtube.com/watch?v=TS2lj4Vkxg8 An experiment with world position offset and parameter randomization without a need of the random per instance node. I used noise, sine, and actor position to make them appearing randomly on all of the cylinders. The actor position can be added…
Hello. I have a problem. After i try use 3ds max baking option to get a normal map, to my low poly model form high poly model, i got some baking errors. When i start render to texture, my render window shows me miss rays on my normal map (the red dots). I have tried adjust a cage on my low poly model and i got good looking…
Yeah.. it was me. Purely programatic perlin noise ran up over 512 instructions due the the pseudo-random permutation, among other things. It became workable when I dumped the 512 number random seed array to a 1d texture lookup. I did find another way to get pseudo-random noisy behavior via a texturless GLSL Perlin Simplex…
Hello, I created a road texture, but when I instance it in unreal and use the randomize seed option, it will also change the noise I chose to use in the concrete, but then that creates a problem at the seems of two road pieces connecting. Can I force "random seed" to not be affected by the global random seed option? The…
This is a skin I made for this contest heavily inspired by TRON's light bikes. I think cool patterns of straight lines with dark colours and light colours is cool so I made a skin like this. I made it so the lines would appear randomly for every skin but they would always stay at the same rotation. It's total randomness…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…