Hi, I'm Gene and I have a problem.
I am using 3DS Max 2013 with the Xoliulshader2009.fx without the interface. I have this 3D model and I have baked the normals on them already. The problem is that when I open the file it would randomly be flipped, or correct. Now, when I flip the green channel it looks even worse. So I don't think its the bake but rather the shader itself? Maybe it's not playing nice with 2013.
One time I did delete the old file from the folder, renamed it and it worked. So something screwy is going on...HALP!
![7747435968_474a32ce84_c.jpg](http://farm9.staticflickr.com/8291/7747435968_474a32ce84_c.jpg)
Any thing towards a solution would be greatly appreciated!
Replies
Also, clone your mesh and delete the old one, does the problem persist?
Did you make any changes on the mesh after baking the map?
Nitrous is off im using Directx9 viewport
actually sometimes when i clone it, it makes it error out like that.
When I start attaching things to the mesh, like last minute attachments, SOMETIMES, it flips out. But sometimes, it doesn't...weird
You could try that as last resort.