If you think about what density means, it's saying that a certain amount of surface space is equal to a certain amount of pixels. If your density is 1024pixels/m that means 1m = 1024pixels. So if you divide your 1m grid into 50cm, what does that mean for your pixels? 512px = 50cm. Now think about your mesh grid. There is…
I'm having an issue with the viewport, currently using Direct3D because I had issue with the new viewport type. However I got this issue now, when I'm trying to make shapes the lines keeps getting overlapped by my grid. EDIT: Actually it also happens with all objects, the grid keeps getting imposed on top of the viewport.…
A suggestion: If you are wanting to scale to the grid (especially if you know your grid sizes won't change often) you can turn on Percent (%) Snap. You can adjust it so that you can scale to the size of the grid. Just make sure that you snap everything to the grid first in vertex mode. This may be able to give you what you…
Hello everyone, I am in a bit of a bind. I took a look at the reflection subway demo with UE4 to find the floor tiles are around 118 by 118. which would mean the width of the room in the center are 236. I tried some sample exports of a plain box into the FPS blue print to find it being super small compared to the player. I…
Wondering if will be possible to bake the whole geometry of this grid used as a step in a staircase. Not an expert but knowing normals can shape surface properties, wondering if will work also on a so deep grid.
Just wondering if there was a way to expand the default 3Ds Max Viewport grid ? By the number of rows/columns. Similar to how the grid looks when in top/left/right viewports.
so basically you want to project a ray from the world origin through a vertex and move the vert to the intersection on a rotated plane? The word Grid threw me off. You mean a maya poly grid right? that should be quite simple to script. Would you like me to? Edit: Done, hope its what you wanted. select the grid/plane then…
I'm using max 9 an here lately i've had an issue where grid never wants to show in front or top views,, G toggle does nothing, checking show grid in properties does nothing, any idea?
I'm trying to create a 90º bend for a modular environment set and my first instinct was to use the SimpleDeform modifier, my problem is that it doesn't properly line up with the grid which is obviously a problem. On the left here I've shown my result with the Simple Deform modifier bent to 90 degrees, on the right is the…
Hey guys, this is a really noobish question but how do you stop the grid from clipping/disappearing. When I set my Units to meters and my grid spacing to 1 meter its starts to disappear when I move away with the camera.(The same happens when I set it to centimeters and adjust the spacing accordingly) Thanks alot in advance!