Wondering if will be possible to bake the whole geometry of this grid used as a step in a staircase. Not an expert but knowing normals can shape surface properties, wondering if will work also on a so deep grid.
Parallax mapping could do something like this. But usually that's more expensive to render than simply just using a bunch of vertices. http://wiki.polycount.com/wiki/Parallax_Map
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http://wiki.polycount.com/wiki/Parallax_Map