There seems to be a lot about the details ( C-shaped connector.. so he looses the shoulder pas in battle or does his shoulder "carry" a a secret).. but about what for example his skin ? Is it more soft or somekind of hard and "crusty" (later in the callout it's only... grey.. so i guess "soft").. his hand seems to be only…
I was able to score some time on the local radio station here to talk about super grav bot! Turned out great! If you want a bit of a laugh I highly recommend listening to this! https://soundcloud.com/super-grav-bot/super-grav-bot-jimbo-and-casio-morning-show-plugg
Hey, my modeling tool kit is grayed out I can't click it. I checked if the plugin is loaded and it is anyone know why it's still gray? (sorry for the noob question haha but I'm getting pretty damn annoyed by it)
I know there is grab brush that saves depth as alpha and rgb separately but you have to do save two times instead of just once. It's extremely annoying and also when you try to record this save in a macro action it often does less than the whole document for some uncertain reason. My guess probably by exactly same frame…
wasn't sure where to post this, i did it in general discussion. Hello community. I have made my first script and its fairly simple. set selected objects materials to standard gray and wireframe color to black in one simple button click. hope you enjoy it. here is the download link :…
Due to the overwhelmingly positive feedback :shifty:, i opted to send off my cv anyway lol. i figured i can grab a few days doing QA, whilst keeping my p/t. hopefuly thers like-minded people in the team and not just a bunch of kids wanting to play games. Heres to hoping :poly131:
Hello ! My setup is highly customized, in part inspired by habits from both Max and Maya while also keeping it compatible with Blender unique systems (like the off-hand manipulation discussed above). I started by first using the default keys and navigation for a while, then modified them manually to have Maya-style…
Hi all I have a problem when I try to make a ramp in my normal map, I use a gradient in my gray map, but when i convert it to normal map, there is noise in that part. I can avoid it using a 16bit-channels image for the gray map, but...do you know another trick to avoid the noise? Here is an example: Alberto Moreno "Grihan"…
So, I'm using Max 2010 and every time I import a mesh it turns all my materials gray. And I mean EVERYTHING. Even the stuff that was created in that file get this gray film on it. Anyone know how to get rid of this? It's particularly bad when I change the viewport settings to: "Show in Viewport as... Hardware Displays with…