Right, there is that gizmo, but it disappear during the extrude operation, in which it is replaced by this one instead: What I would like to have is that gizmo you've shown during the extrusion operation Alternatively, a way to extrude edges that doesn't require the extrude tool. In 3ds max you do it by shift+dragging an…
creep is similar to the retopo tools in polyboost. It basically extrudes edges/edgeloops while wrapping around the surface so if you have one loop around the arm you can select the loop and click creep a few times and it will extrude all the way down to the hand or you can just extrude edges along the target surface.
Marine, thanks for the link. Unfortunately that just looks like (from the video) a glorified Extrude. It seems like just a slightly cleaner method of keeping the extruded shape matching the underlying surface. Also it appears to be a regular history object so not much use in a non-destructive workflow other than as a…
Extruding edges! That makes so much sense. Now that I think about it, all that weirdness happened after I extruded some edges from the eye area. Good to know.
object mode is f8 (itll toggle between object mode and last mode) f9 verts f10 edges f11 faces f12 uvs to reset the extrude tool settings go the the box on the right side of the extrude option. a box will pop up with all your options for the extrude tool. up the top go edit > then reset tool.
@ExcessiveZero, ya the defualt extrude can do extrude along a path things like max can, and the wire deformer, can bend existing geo to a match a spline like in max too.
There are a lot of ways to accomplish this result. I am not familiar with Max though. However, if you did not have enough experience to create a wire deform setup whose curve input history was driven with the plane's input or an edge extrude node's history connections... Then the easiast way to accomplish a simialr result…