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How to add more detail curves on spline extrude. 3ds Max

polycounter lvl 6
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Stu2Prof polycounter lvl 6
Hi guys
I am used to adding more curve points on splines in Maya before extruding to help focus the poly count towards certain corners and areas. I would like to the same in 3ds max however after using the normalise spline modifier, collapsing the stack and fusing unwanted vertexes together the end extruded wasn't pretty. Is there a better way of doing this or should I just extrude at a high poly count and delete polys afterwards?

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